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Xcom 2 cosmetic mods

broken image

I doubled my ram from 32 to 64gb and the 'limit' didn't move, CPU and GPU upgrades all made the game run a bit smoother but didn't shift the limit either) so I thought I'd try coming at it from a software angle, rather than hardware. So I think it's rig-spec-specific? But I'm not sure, point is I don't know what the limiting factor is (E.g. From a little digging I've come across others citing this error above a lower modcount, and some above a higher number.

broken image

Now given the sheer amount of voicepack / cosmetic mods on the workshop it's not hard to hit this 'cap' anymore, that's before one even starts on map mods, classmods, additional enemies etc. Saves before this point are fine, but any new save made corrupts. ALL inevitably break after full quit-out and in. Every save made with more than 1292 active corrupts as soon as I exit out to the main menu and some before even that point. Great - but I have found an odd limit of 1292, above this my game straight up won't keep saves. So XCOM 2 WotC doesn't have a plugin limit like say, Skyrim.

Hi folks, me again with another bizarre query.